Cauldron/Cauldron.Macos/ScriptRunner.cs
2023-07-21 13:25:30 -07:00

51 lines
1.1 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using Cauldron.Core;
namespace Cauldron.Macos;
public static class ScriptRunner
{
public static void RunScript(MainWindow window)
{
window.SetScriptRunState(true);
window.ScriptOutputTextBox.Value = "";
TaskScheduler uiThread = TaskScheduler.FromCurrentSynchronizationContext();
CauldronWriter writer = new(obj =>
{
if (obj is string str)
{
window.BeginInvokeOnMainThread(() =>
window.ScriptOutputTextBox.Value += str + "\n");
}
return Task.CompletedTask;
});
window.ScriptCancellationTokenSource = new CancellationTokenSource();
string script = window.ScriptText;
Task task = Task
.Run(async () =>
{
try
{
await RoslynHost.RunScript(script, Array.Empty<string>(),
new RoslynHostGlobals(writer),
window.ScriptCancellationTokenSource.Token);
}
catch (Exception ex)
{
window.BeginInvokeOnMainThread(() =>
window.ScriptOutputTextBox.Value += ex.ToString());
}
}, window.ScriptCancellationTokenSource.Token)
.ContinueWith((t) => window.SetScriptRunState(false),
uiThread);
}
}